[Cheap Wii Games Review]Wii Sports
Wii Sports makes for an ideal pack-in with Nintendo’s new wii console, providing some fun, simple gameplay that’s accessible to almost anyone.
The Good
It’s free with the Wii in North America
Simplified sports concepts are easy to grasp
Great for group multiplayer
Daily fitness test keeps you coming back.
The Bad
Some games are oversimplified
Motion-sensing controls are sometimes a little erratic.
Regardless of material tastes or preferences, there’s one game that everyone who picks up the Nintendo Wii Games at launch in the US will get, and that’s Wii Sports. This is the wii game that Nintendo has chosen to include with its new hardware, and it makes for a pretty deep package. It’s a collection of simple games based on the sports of tennis, baseball, bowling, golf, and boxing. It can admittedly be a little little on depth at times, so those looking for stunningly realistic renditions of these sports will need to look elsewhere. Wii Sports uses common, relatable activities to render an example of how to create a tactile experience on the Wii. To this end, it’s quite successful.
The simplicity of Wii Sports makes it a great introduction to the uniqueness of Nintendo’s new console.
What immediately makes Wii Sports attractive is its ease of use. Each of the games shaves its respective sport down to a few essential elements and then has you pantomiming these basic activities with the Wii Remote–and in the case of boxing, the Nunchuk as well. For tennis, all you’ll be doing is swinging the Remote as though it were a tennis racket. At the start of the match you’ll flick the remote up to toss the ball in the air, and then with a quick swing you’ll serve the ball. Depending on your handedness, swinging to the right or to the left will produce a forehand or backhand swing, while the game itself will move your player about the court. It generally does a good job of putting you in front of the ball, allowing you to focus entirely on your return, something that’s determined by the shape and speed of your swing. You won’t have pro-level, laserlike accuracy, and your timing governs most of your directional control. It’s ideally either a two- or four-player game, though the artificial intelligence can facilitate a decent doubles game if you’re on your own. You can choose from a one-off game, best of three, or best of five, and that’s about it for tennis.
Baseball is reduced to batting and pitching, with all of the fielding handled on your behalf by the game. The motions are pretty analogous to the real thing, so you’ll hold and swing the remote as though it were a baseball bat. You’ll see your batter waving the bat over his shoulder as you do the same with the remote, but you don’t need to worry about your strike zone, just the timing and speed at which you swing. There’s a little more to pitching, which relies on an over-the-shoulder, down-and-forward motion to emulate your standard big-league overhand pitch, and the speed of this gesture will determine the speed of your pitch. You can add a little mustard by holding the A button to produce a curveball, the B button for a screwball, or both for a splitter. You can affect the direction of the ball using the D pad before your pitch, though the game doesn’t give great feedback as to how high, low, inside, or out the pitch will be. Again, it’s a better experience with two players, but it’s still pretty good against the AI. It’s most fun in short bursts, so the fact that the games are limited to three innings seems like a good thing.
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